![]() The widescreen support is noteworthy, in that Doom and Doom 2’s original renderer will now natively produce a 16:9 image without any letterboxing. The title update, which became available on Thursday, is slap full of optimizations and quality-of-life features - for example, the minimap and the end-of-level intermission now has a millisecond timer, to help out speedrunners. A robust update for the original Doom and Doom 2 delivers official 16:9 widescreen support, an optional crosshair overlay, and even motion-control assisted aiming for Nintendo Switch and platforms using a DualShock 4 controller.
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